Straightforward: Each PC invested in its primary stat (STR for theįighter, DEX for the archer, INT for the casters), plus the occasional Up quest items I know I'll need later, just to Through half the game waiting for the cheapest trainer. Things wildly out of order just to get to a trainer early - or struggle More skill points than I strictly have to, rather than doing Is not a min-maxing guide - I find that sort of thing boring and It's still not as effective as mowing them down with two dual-wielders,īut you can beat the game with all kinds of parties. And the archer,Īcting first, can usually place herself so as to harmlessly draw mobĪttacks that would otherwise be chipping away at the tank's health. In fact I found that evasion isĪ pretty good survival strategy, except against bosses. Like archers and they suit my play style. Knowing this, I used one anyway because I Fair warning:Īrchers are sub-optimal, because they don't keep up withĭamage output later in the game, and evasion is not supposed to be an ForĮxample, on Normal I was able to do the whole bat cave the first time Iĭual-wielding warrior, an archer, a mage and a priest. Required if you're playing on lower difficulties. Is based on a play-through that I did on Torment. In manyĬases, I'll be advising you to do part of a dungeon and comeīack at a higher level to finish it, but that will not necessarily be Asides and suggestions will appear occasionally in italics. Non-quest fights will appear in regular type, followed by In bold face, followed by the location and name of the quest-giver. Mentioning them as you can complete them, however. Quests as you come to them, including job board items. Nor will I be taking all the fun out ofĮxploration by telling you exactly where everything is - you can findĪlways more than one way to get where you're going. I will not be dictating to you exactly how toĮvery coin and skill point, though I will drop a You're scouring each town and dungeon for loot and improving yourĮquipment and spells as you go, and that you're picking all pickable Monster encounters that you reasonably can. Opportunities, and assuming that you are taking on all wandering Quests, but I will also be pointing out optional combat This guide was tested on theĭifficulty so it would work for everyone, but you should play wherever General description of the builds I used, and here for a different (and much more detailed) perspective. Stat points in your main offensive stat: Strength for warriors, Dexįor archers, and Intelligence for casters. Spreading skill pointsįar and wide is generally a mistake, and you should concentrate most of Your character builds, and adjust as necessary. Many quests that require no combat at all. In most cases, there is enough XPĪvailable to level you up even if you skip a fight or two. Recommended level, you have several options: If you find that you can't handle a fight at the The list goes up to level 14, at which point Purpose is to show a player how to get to the next level, if they feel On normal, you can generally skip ahead at least a couple Quests and combats, broken down by the approximate level you should be New world of possibilities! (You can skip You should find enough to get you to the next level, opening up a whole Previous lists you never know, you might have missed something juicy! Quests and/or fights that you haven't done yet. On the link that corresponds to your level, and scan the list for Getting killed everywhere you go? There is help. Do I Do Next in Avernum: Escape From the Pit
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